01_介绍和项目概述(01_Introduction_and_project_overview)

02_分析我们概念艺术(02_Analyzing_our_concept_art)

03_创建一个 Z 球基地(03_Creating_a_ZSphere_Base)

04_调整我们的低多边形网格(04_Adjusting_our_low_poly_mesh)

05_继续完善我们的网格(05_Continuing_to_refine_our_mesh)

06_阻止在更大的形式(06_Blocking_in_the_larger_forms)

07_最后调整到我们低多边形网格(07_Final_tweaks_to_our_low_poly_mesh)

08_对身体进行更改,(08_Making_changes_to_the_body)

09_工作上下肢(09_Working_on_the_lower_limbs)

10_腿部区域中添加详细信息(10_Adding_details_to_the_leg_area)

11_更改形状的脚(11_Changing_the_shapes_on_the_feet)

12_开始细化头(12_Starting_to_refine_the_head)

13_将另一个详细级别添加到我们的模型(13_Adding_another_detail_level_to_our_model)

14_身体上的雕刻整体详细信息(14_Sculpting_overall_details_on_the_body)

15_雕刻的脚(15_Sculpting_the_feet)

16_阻挡形状的头(16_Blocking_out_the_shapes_of_the_head)

17_继续完善头(17_Continuing_to_refine_the_head)

18_向头部添加必要的花费(18_Adding_the_frills_to_the_head)

19_精炼头部的形状(19_Refining_the_shape_of_the_head)

20_向头部添加更多详细信息(20_Adding_more_detail_to_the_head)

21_调整我们的脖子长度(21_Adjusting_the_length_of_our_neck)

22_最后我们造型的阻塞阶段(22_Finalizing_the_blocking_stage_of_our_sculpt)

23_头上的雕刻细节(23_Sculpting_details_on_the_head)

24_建模在身体上的更多详细信息(24_Modeling_more_detail_on_the_body)

25_Q 网格再划分我们的模型(25_QRemeshing_our_model)

26_讨论了细化处理技术(26_Discussing_detailing_techniques)

27_精炼装甲板(27_Refining_the_armor_plates)

28_造型上的胃和尾区细节(28_Sculpting_detail_on_the_stomach_and_tail_area)

29_关于武器的工作(29_Working_on_the_arms)

30_将最后的细节添加到造型(30_Adding_the_final_details_to_the_sculpt)

31_将高频细节添加到我们的模型(31_Adding_high_frequency_detail_to_our_model)

32_精炼我们高频细节(32_Refining_our_high_frequency_detail)

33_看看最后的雕刻结果(33_Taking_a_look_at_the_final_sculpted_result)

34_我们的模型准备上色了(34_Preparing_our_model_for_Polypainting)

35_添加更多的变化对皮肤(35_Adding_more_variation_to_the_skin)

36_雕刻地平面(36_Sculpting_the_ground_plane)

37_最终渲染击穿(37_Final_render_breakdown)

专辑分类:

  • 软件 : Zbrush
  • 文件总数:37
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  • 教程简介:

    译文: 在这个先进的 ZBrush 教程中我们处理另一个概念的令人敬畏的安东尼 · 琼斯和努力,他的设计非常详细和精确的雕塑。虽然注重匹配的概念,我们将特别注意到的解剖学和生物,以及任何基础和可能未定义的详细信息,我们将不得不用填空的比例。那是说将会有大量的上色了毛孔和鳞片等详细介绍了高频率的主题。由本 ZBrush 教程的结尾你应该与先进的工作流程,会是你的结果快速、 高效地更舒适。 原文: In this advanced ZBrush tutorial we tackle yet another concept by the awesome Anthony Jones and work towards an extremely detailed and precise sculpture of his design. While focusing on matching the concept, we will pay special attention to the anatomy and proportions of the creature as well as any underlying and perhaps undefined details that we will have to fill in the blanks for. That being said there will be a plethora of topics covered from Polypainting to high-frequency detailing such as pores and scales. By the end of this ZBrush tutorial you should be more comfortable with an advanced workflows that will get you results fast and efficiently.